![]() Upgrading improves dodge chance and the rate that your FTL drive charges. Powers the FTL drive and allows the ship to dodge. (the 1st/2nd shield layer takes just over 1 second to recharge) Three Shield Charge Boosters multiply the recharge time by (1 / 1.45).Full shields skill multiplies the recharge time by (1 / 1.3).Crew's shields skill and Shield Charge Boosters bonuses are calculated separately and then multiplied together.Shield Charge Booster augmentation improves recharge by 15% each, and can stack additively - so three of them improve recharge by 45%.Manning increases shield recharge (10->20->30%, depending on the crew member's level of experience).Shields regeneration rate: 1 and 2 layers restore in 2 seconds, 3rd layer - in 1.72, 4th - in 1.5, 5th - in 1.33 seconds.Shields system must be powered to support shields barriers.Upgrading will increase your maximum barrier count by 1 for every 2 system levels.Having shields up reduces number of fires and hull/system damage due to solar flares.Ion weapons apply full ion damage to shield system, and can stack hence, ions can remove multiple barriers.Crystal weapons and Heavy Pierce Laser bypass 1 layer of shields.Crew Teleporters, hacking and boarding drones ignore shields entirely.Missiles, bombs, and the Artillery Beam bypass all shields.Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers.Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough.Lasers, flak, and asteroids will remove one layer of shields or damage the ship if shields are down. Each barrier blocks one shot regardless of the shot's damage.Some enemies can have level 9 or 10 shields (up to 5 shield layers).Sustains up to 4 damage-absorbing barriers around your ship.Each additional barrier can block one shot. Crew do not gain skills for manning doors or sensors instead, manning these subsystems increases their level by one. While operating a system, crew can gain skill and eventually increase their manning bonus. Some systems and subsystems can be manned by a crew member, providing a bonus to their operation. Clone bays and medbays are mutually exclusive: buying one replaces the other (upgrade levels are preserved). ![]() This means all four subsystems can be installed, but there is not enough space to install all systems. All player ships have eight slots for systems, and four slots for subsystems. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B).Īdditional systems and subsystems can only be purchased at a store. Subsystems are the same as systems, except they do not use power.Īll player ships start with piloting, engines, oxygen, and weapons control. Systems are equipment that provides your ship with capabilities they need reactor power to function.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |